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TL;DR
Take-Two CEO Strauss Zelnick said AI companies should protect their own intellectual property and other creators’ rights, responding to an IGN question about Anthropic and OpenAI. He described AI-enabled piracy as a creative concern, while saying it was not a financial threat to Take-Two; the specific conduct he criticized remains unclear.
Take-Two Interactive CEO Strauss Zelnick said AI companies should protect other people’s intellectual property as well as their own, in a November 9 interview with IGN about tools that could be used to recreate games. He called the issue a creative concern, not a financial threat to Take-Two, but did not identify a specific AI product, game clone or incident.
The exchange came after IGN asked Zelnick about Anthropic’s new instruction for its Claude Code coding agent and whether OpenAI should introduce a similar restriction. Zelnick replied: “I think all companies should be protecting intellectual property, their own and everyone else’s.” He added that it seemed ironic for companies in the intellectual-property business to “stomp on someone else’s IP” while hoping their own rights would be protected.
The answer did not specify what conduct he meant by “stomp on” another company’s intellectual property. Zelnick did not name a game, allege that Claude or ChatGPT had cloned a Take-Two title, or distinguish between material used to train a model and content produced by its users. Headlines describing the remarks as a direct accusation against the two companies go beyond what the interview establishes: IGN’s question supplied their names, and Zelnick answered with a general principle and criticism framed as irony.
Asked separately about AI and piracy, Zelnick said he did not see it as a financial threat to Take-Two, but did see a creative issue. He said the company wants developers’ intended experiences to reach players and is protecting its intellectual property. On Take-Two’s earnings call that day, he said piracy would become “more of a challenge” and said the company was strengthening its technical defenses and legal activities.
AI coding agents and existing games · as of Nov 14, 2026
Prompt in, game out: where the line runs
Three example requests (illustrative, not real cases) and what each vendor’s published rules say about them.
- Example request
“An original racing game with my own art”own idea, own assets
Claude Code (Anthropic)AllowedRule text: build original games and games from the user’s own designs and assets
Codex / policies (OpenAI)No objectionNothing in the published usage policies against it
- Example request
“A heist game with mechanics like [a named hit]”a game named as a reference
Claude Code (Anthropic)Allowed since v2.1.317Builds an original game in that genre, per Anthropic
Codex / policies (OpenAI)No game rule foundNo game-specific instruction in the Codex CLI code
- Example request
“Rebuild [a specific game], just rename it”a copy under a new name
Claude Code (Anthropic)Not allowedCovers its name, characters, art, music, levels or look; offers to build something similar
Codex / policies (OpenAI)General IP banUsage policies bar attempts to infringe IP; no game-specific rule found
Outside the tools: Take-Two says it relies on its own “technical defenses” and “legal activities”. Copyright and trademark law apply whichever tool writes the code.
The requests are our own illustrations. The rows summarize published rules, not tests of how the tools behave. ChatGPT’s and Codex Web’s server-side instructions are not public.
Sources: Claude Code program text, versions 2.1.317 to 2.1.325, and Anthropic’s statement of Nov 4, 2026 (via Tom’s Hardware); OpenAI usage policies, version effective Nov 20, 2026 (Internet Archive copy of Oct 28, 2026); Codex CLI repository on GitHub, checked Nov 14, 2026; Take-Two fiscal Q2 2027 earnings call, Nov 9, 2026.
Graphic: Powered by Thorsten Meyer AI
How Game Clones Could Affect Creators
The remarks address two related but distinct concerns: piracy of a commercial release and AI-assisted creation of a work resembling an existing game. A pirated copy can undermine a publisher’s control over distribution. A clone that borrows a game’s characters, art, music or other distinctive elements can raise questions about creators’ rights and the boundaries of permitted reuse. Zelnick’s comments connect both topics to intellectual-property protection but do not establish that a particular clone exists or that a particular company enabled infringement.
For game studios, close imitation may raise concerns about a franchise’s identity and the creative work involved in making it. For AI developers, the remarks focus attention on safeguards for requests to recreate existing works and on how consistently product restrictions are applied. The interview contributes to the discussion of those policies, but does not resolve legal questions or establish how either company handles a specific game-cloning request.
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What Anthropic and OpenAI Policies Say
Anthropic’s Claude Code instruction, introduced in version 2.1.317 on November 2, 2026, tells the model not to build a recreation of a specific existing game using its name, characters, art, music, levels or look, even if the result is renamed or described as original. Anthropic grounds the instruction in its broader usage policy, which prohibits infringing third-party intellectual property. The published game-specific wording addresses recreating a game; it does not itself say that the tool must block reverse engineering or decompilation.
OpenAI’s usage policies also prohibit attempts to infringe other people’s intellectual-property rights. The source report said it found no game-specific instruction in the open-source code of OpenAI’s Codex CLI. That observation is limited to the code examined; it does not establish how every OpenAI product responds to game-related requests. In the IGN interview, the question described Anthropic’s step as blocking reverse engineering, a broader description than the published instruction’s stated restriction on recreating a specific game.
On the earnings call, Zelnick said technical factors—including large files, the complexity of piracy and online server connections—had historically made piracy difficult for the company’s games. He also said AI could make the problem more challenging. His stated response was to strengthen technical defenses and legal activity, rather than to describe a particular enforcement action or a new company policy.
“I think all companies should be protecting intellectual property, their own and everyone else’s.”
— Strauss Zelnick, Take-Two Interactive chairman and CEO, speaking to IGN
The Conduct Zelnick Meant
Zelnick did not clarify whether his reference to companies “stomp[ing] on” others’ intellectual property concerned data used to train AI models, material generated by users, or another practice. The interview also provides no evidence that a Take-Two game has been cloned using Claude, ChatGPT or another named tool. It does not establish how often game-recreation requests are made or whether existing policies prevent infringement in practice.
As of 21:30 UTC on November 14, the source report found no public response from Anthropic or OpenAI to Zelnick’s remarks. The policy wording, his comments and the legal status of any hypothetical clone should not be treated as proof of a specific infringement case.
Policy Responses and Enforcement
Developments to watch include whether Anthropic or OpenAI responds publicly or clarifies its policies, and how the companies enforce restrictions on requests to recreate existing games. Take-Two has said it is strengthening technical defenses and legal activity, but has not detailed specific steps in the cited material. No particular lawsuit, product change or enforcement action was announced in the interview.
Further reporting may clarify how publishers distinguish conventional piracy from AI-generated works that resemble protected games. The confirmed development is that Zelnick called on AI companies to respect others’ intellectual property and described AI piracy as a creative concern, without specifying the target of his criticism or its practical implications.
Key Questions
What did Take-Two CEO Strauss Zelnick say about AI game clones?
He said companies should protect their own intellectual property and everyone else’s. He also described AI-related piracy as a creative concern, not a financial threat to Take-Two.
Did Zelnick accuse Anthropic or OpenAI of cloning a Take-Two game?
No specific accusation appears in the reported interview. The interviewer named Anthropic and OpenAI; Zelnick made a general criticism but did not identify a cloned game or a particular incident.
What restriction did Anthropic add to Claude Code?
The instruction says Claude Code should not build a recreation of a specific existing game using elements such as its name, characters, art, music, levels or look—even if the result is renamed or called original. The reported instruction appeared in version 2.1.317, published November 2, 2026.
Does OpenAI have a rule against infringing intellectual property?
OpenAI’s usage policies prohibit attempts to infringe other people’s intellectual-property rights. The source report found no game-specific instruction in the open-source Codex CLI code it examined; that finding does not establish how every OpenAI product handles such requests.
What remains unknown about the dispute?
Zelnick did not define what he meant by “stomp on” others’ intellectual property, and the cited material does not establish that a Take-Two game was cloned with an AI tool. The source report also found no public response from Anthropic or OpenAI as of November 14, 2026.
Source: ThorstenMeyerAI.com
